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Fixed in 10.1.0

Fixed in 7.5.4

Votes

0

Found in [Package]

9.0.0-preview.35

Issue ID

1261287

Regression

Yes

[URP] Render Texture gets progressively blurrier when Mip Maps are enabled

Package: Scriptable Render Pipeline Universal

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How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. In the Hierarchy, select the "Render Texture Camera" GameObject
4. In the Inspector, adjust the "Manual Render" Component's "Total Angles" parameter
5. Observe the Game View

Expected result: Render Texture doesn't get progressively blurrier
Actual result: Render Texture gets progressively blurrier

Reproducible with Unity: 2019.4.3f1, 2020.1.0b15, 2020.2.0a18 (7.2.0, 7.4.1, 9.0.0-preview.14, 9.0.0-preview.35)
Not reproducible with Unity: 2019.3.0a1 (7.1.1, 7.1.8)
Couldn't test with Unity: 2018.4.24f1 (Affected Package version is not available)
Couldn't test with Packages: 7.0.1, 8.0.1, 8.1.0 (Render Texture gets stretched instead of additional MipMaps being created)

  1. Resolution Note (fix version 10.1.0):

    Fixed package version available in Unity 2020.2.0b8 and above

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