Search Issue Tracker
Fixed in 10.0.0-preview.26
Votes
0
Found in [Package]
9.0.0-preview.35
Issue ID
1261232
Regression
Yes
[URP] Flipped tiles are not rendered when Tilemap Renderer Material is set to Sprite Lit Graph
How to reproduce:
1. Open the attached project "tileBug.zip"
2. Open "SampleScene" Scene
3. In the Hierarchy window, expand "TilePrefab" > "Grid" and select "Tilemap" GameObject inside of it
4. In the Menu bar, go to Window > 2D > Tile Palette and dock the new window anywhere
5. Focus on the Tile Palette window, press "B" on the keyboard to select "Paint with active brush" tool
6. Select any tile and hover the mouse on the Scene View
7. On the keyboard, press Shift + Curly Bracket
Expected result: the flipped tile is rendered
Actual result: the flipped tile disappears
Reproducible with: 9.0.0-preview.35 (2020.1.0b13, 2020.2.0a17)
Not reproducible with: 9.0.0-preview.14 (2020.1.0a23, 2020.2.0a17)
Couldn't test with: 2018.4.24f1, 2019.4.3f1, 2020.1.0a22 (9.0.0-preview.14, 9.0.0-preview.35 not supported, no Sprite Lit Graph)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment