Search Issue Tracker
Fixed in 10.0.0-preview.26
Votes
0
Found in [Package]
9.0.0-preview.35
Issue ID
1261232
Regression
Yes
[URP] Flipped tiles are not rendered when Tilemap Renderer Material is set to Sprite Lit Graph
How to reproduce:
1. Open the attached project "tileBug.zip"
2. Open "SampleScene" Scene
3. In the Hierarchy window, expand "TilePrefab" > "Grid" and select "Tilemap" GameObject inside of it
4. In the Menu bar, go to Window > 2D > Tile Palette and dock the new window anywhere
5. Focus on the Tile Palette window, press "B" on the keyboard to select "Paint with active brush" tool
6. Select any tile and hover the mouse on the Scene View
7. On the keyboard, press Shift + Curly Bracket
Expected result: the flipped tile is rendered
Actual result: the flipped tile disappears
Reproducible with: 9.0.0-preview.35 (2020.1.0b13, 2020.2.0a17)
Not reproducible with: 9.0.0-preview.14 (2020.1.0a23, 2020.2.0a17)
Couldn't test with: 2018.4.24f1, 2019.4.3f1, 2020.1.0a22 (9.0.0-preview.14, 9.0.0-preview.35 not supported, no Sprite Lit Graph)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
- FrameTimingManager.GetLatestTimings adds background time to the next focused frame when the Player is unfocused
Add comment