Search Issue Tracker
Fixed in 7.5.1
Votes
2
Found in [Package]
9.0.0-preview.33
Issue ID
1259511
Regression
No
[HDRP] [VFX] Shader errors are thrown in the Console when compiling a custom visual effect
How to reproduce:
1. Open the project from the attached file "1259511.zip"
2. From Assets/Effects/Flare open the "FlareSmoke" VFX file
3. In the VFX asset window click on Compile
4. Inspect the Console
Expected result: VFX graph compiles without errors being thrown in the Console
Actual result:
"Shader error in 'Hidden/VFX/FlareSmoke/System (1)/Output Particle Lit Quad': 'VFXGetPositionRWS': no matching 1 parameter function at line 3048 (on d3d11)" and "Shader error in 'Hidden/VFX/FlareSmoke/System (1)/Output Particle Lit Quad': invalid subscript 'VFX_VARYING_POSWS' at line 3048 (on d3d11)" errors are thrown in the Console
Reproducible with: 4.10.0-preview(2018.4.25f1), 7.4.1(2019.4.5f1), 8.2.0(2020.1.0f1, 2020.2.0a19), 9.0.0-preview.33(2020.1.0f1, 2020.2.0a19)
Comments (2)
-
Goliath520
Apr 08, 2021 00:19
I am still having this issue. HDRP version 8.2.0 and unity 2020.1.11f1. I tried copying and reconnecting the output, updating unity, reinstalling the packages but continue to run into the same issue.
-
hook
Mar 03, 2021 07:22
You can try following steps:
1 copy your output
2 reconnect your output
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
- Display issues in VideoPlayer when using Screen.SetResolution on certain Google Pixel devices
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
Resolution Note (fix version 7.5.1):
Fixed in HDRP 7.5.1