Search Issue Tracker
Fixed in 1.5.0, 2.1.0, 3.0.0
Votes
1
Found in [Package]
3.0.0-preview.14
Issue ID
1256879
Regression
No
[TMP] No warning is given for dynamic font's missing Glyph when "Disable Warnings" is disabled
Reproduction steps:
1. Open attached project "TMPNoWarning" and scene "SampleScene"
2. In Hierarchy window, select "Canvas" -> "Text (TMP)" GameObject
3. In Inspector window, "TextMeshPro - Text (UI)" -> "Text Input", paste 'ã' at the end of the string.
Expected result: Warning is given
Actual result: No warning is given
Reproducible with: 2018.4.24f1 (TMP 1.5.0-preview.14), 2019.4.2f1 (TMP 1.4.0, 2.1.0-preview.14), 2020.1.0b14, 2020.2.0a15 (TMP 3.0.0-preview.14)
Could not test with: 2019.4.2f1 (TMP 1.0.21, 1.3.0 project breaks)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] TMP Font Asset pop-up Window opens on the secondary monitor when the Editor is placed in primary monitor
- Transition delay is ignored when opacity is listed before scale in transition-property of the Styles.uss file
- “NullReferenceException” error thrown in the Console when pressing kebab button in Pipeline Specific Settings for Default Profile in Project Settings window
- [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open
- Build fails with a warning when running Unity Editor’s csc.dll manually using dotnet command
Resolution Note (fix version 1.5.0, 2.1.0, 3.0.0):
Fixed in package versions 1.5.0, 2.1.0, 3.0.0