Search Issue Tracker
Fixed in 0.2.5-preview.1
Votes
0
Found in [Package]
0.2.4
Issue ID
1256489
Regression
Yes
[Memory Profile] Hexa decimal code Text overflows in memory map
Hexa decimal code Text overflows in memory map
Steps to Repro:
1. Open a new Project
2. Install Memory Profiler from package Manager
3. Open Window > Analysis > Memory Profiler
4. Click on Capture Editor > Image > Open button
5. Change the view to Memory Map
Expected Result: Hexadecimal code should be wrapped up
Actual Result: Hexadecimal code text is overflows
Reproducible on: 2020.2.0a15, 2020.1.0b13, 2019.4.0f1, 2019.3.16f1 (with 0.2.4 package )
Working fine on: 2018.4.23f1 (with 0.2.4 package )
Environment: Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “MissingReferenceException”, “NullReferenceException” and GUI errors are spammed in the Console when selecting “Boris” GameObject in the Prefab field of the “Plunkah” GameObject in the “_IK” Sample scene
- "Upload Symbols Failed" is thrown when Archive validation is being done in Xcode
- Active quality level set on a new Universal 2D project is not the default quality level when creating a new project
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
Resolution Note (fix version 0.2.5-preview.1):
Northstar regression as font size increased.