Search Issue Tracker
Fixed in 1.0.1
Votes
0
Found in [Package]
1.0.0
Issue ID
1254150
Regression
No
Input System "supported devices" results in empty control picker
Repro:
1. Open attached InputSystemSupportedDevices project.
2. Open Edit >> Project Settings >> Input System Package settings.
3. Verify that "Supported Devices" is a list comprising "Keyboard"
4. Open Assets/SampleInputActions.inputactioins
5. Select the <No Binding> binding of New Map >> New Action.
6. Click the "Path" dropdown
Expected result: given the action type is "Button", all the keyboard keys (which are buttons) should show up in the picker.
Actual result: Observe that only "Usages" and no keys are listed.
Verified in: 2020.1b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note (fix version 1.0.1):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1163