Search Issue Tracker
Fixed in 1.4.1
Votes
0
Found in [Package]
1.4.0-preview.7
Issue ID
1253397
Regression
No
[Timeline] Tracks can't be added into one category or renamed with DisplayNameAttribute
How to reproduce:
1. Open the "1253397_DisplayName" project
2. Open "123" Scene
3. Open the "CustomTrack.cs" script
4. Observe the classes and attributes in the script
5. Select "Cube" GameObject in the Hierarchy
6. Open the Timeline window
7. Right-click to add a Track (Notice that two Custom Tracks are present)
8. Add the "Custom Track"
9. Right-click on the "Custom Track" to add an Animation clip
10. Hover on the "Add SFX" menu item
Expected result: Tracks can be renamed and added into one category like clips
Actual result: Tracks can't be renamed and added into one category like clips (DisplayNameAttribute doesn't work)
Reproducible with: 2018.4.23f1, 2019.4.2f1 (1.2.14), 2020.1.0b12 (1.3.3), 2020.2.0a14 (1.4.0-preview.7)
Notes:
- DisplayNameAttribute works for clips and markers
- Added a reference on how to reproduce the issue in edit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Stevedore error: Cannot create artifact ps4-sdk-12_50 using repository unity-internal because that repository has been blocked" error when running "jam ProjectFiles"
- Crash on NVDEV_Thunk when changing VideoPlayer clip source on certain machines
- [HDRP] Forced context-switching occurs when adding an unregistered Custom Post Process to a scene Volume
- Multiple errors are spammed in the Console window when entering “Infinity” value in the Falloff field of a Freeform Light 2D
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
Resolution Note (fix version 1.4.1):
Fixed in: 1.4.1