Search Issue Tracker
Fixed in 3.0.2-preview.1
Votes
0
Found in [Package]
3.0.1
Issue ID
1248489
Regression
No
[Terrain Tools] Splitting Terrain will remove painted on Detail Meshes
When a user Splits Terrain by using the functionality from Terrain Tools, any painted on Detail Meshes will disappear.
Repro Steps:
1. Launch Unity Editor Version: 2020.1.0b9.3653
2. Create a Terrain
3. Create a Prefab of a Sphere
4. Select the Terrain then go to Paint Details
5. Add the Sphere as a detail mesh
6. Paint Spheres onto the Terrain
7. Open up the Terrain Tools Window, go to Terrain Utilities -> Split (Ensure you have Keep Original Terrain) unchecked
Actual Results:
When the Terrain is split the painted Detail Mesh data disappears
Expected Results:
The Detail Mesh data would be retained once the Terrain is split
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Missing documentation page - "Sorry...that page seems to be missing" is shown on the browser when clicking the help icon on a Color Preset Library Scriptable Object
Add comment