Search Issue Tracker
Fixed in 2020.2.X
Votes
1
Found in
2019.3
2019.3.9f1
2020.2
Issue ID
1237704
Regression
No
[Timeline] Override track is not working correctly when it's used outside of Play Mode
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. In the Hierarchy, select the "Character"
3. Open a Timeline Window (Window->Sequencing->Timeline)
4. Play the Timeline track with "Character" selected
5. In the Game View, observe the Animation
6. Enter the Play Mode
7. Observe the Timeline's Animation again
Expected result: Animation with an Override Track is played the same in and outside the Play Mode
Actual result: Animation with an Override Track is not played correctly outside the Play Mode
Reproducible with: 2019.3.14f1, 2020.1.0b10, 2020.2.0a12
Couldn't test with: 2017.4.40f1, 2018.4.23f1 (Override Track is not available)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Component Glyphs value is truncated and Ligature Table glyph fields become inaccessible when increasing the Component Glyphs count
- There is no “Overwrite Preset?” popup when saving a Customizable Toolbar preset with a name that already exists
- Customizable Toolbar preset does not switch to the Unity Default Preset when Reverting All Saved Presets or deleting the active Preset
- [Usability] Selected node gets unselected when undoing changes in the Graph Inspector Node Settings tab
- Search Default option for Column Format does not reset the column's format
Add comment