Search Issue Tracker
Fixed in 1.4.4
Votes
0
Found in [Package]
1.0.0
Issue ID
1233612
Regression
No
Timeline clips on locked tracks are selectable using keyboard
Timeline clips on tracks that are locked are still selectable using the keyboard arrow keys or tab from a track selection.
Clips on locked tracks should not be selectable.
repro:
- open attached project
- open clipSelect scene
- open Timeline
- select Cube GO
bug1...
- select a clip and use the keyboard arrow keys to move the current selection to clips that are locked. Expecting clips to be ignored, stay un-selected, and the next available clip is selected.
(see attached gif)
bug2...
- select a locked track and use "Tab" on the keyboard to select the first clip on the track... clip should not get selected.
both these bugs have the side effect of the user not being able do an edit operation (ex: move clip) because a clip on a locked track is also selected (often by accident).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Add comment