Search Issue Tracker
Fixed in 10.1.0-preview.2
Votes
1
Found in [Package]
7.1.8
Issue ID
1225467
Regression
No
Dynamic Resolution Rendering error when using Depth of Field in URP
Steps to reproduce:
1. Open user-supplied project
2. Enter Play Mode with Direct3D12
Expected: there are no visible artifacts
Actual: there are visible artifacts
Reproduced in: 2019.2.21f1, 2019.3.3f1, 2020.1.0b1, 2020.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note (fix version 10.1.0-preview.2):
when using dynamic scaling DOF was sampling the incorrect screen coords