Search Issue Tracker
Fixed in 1.4.0-preview.2
Fixed in 1.2.14, 1.3.1
Votes
0
Found in [Package]
Timeline package 1.2.12
Issue ID
1221337
Regression
Yes
[Timeline] Add key adds only one keyframe in a random position when selecting multiple Animated Values attributes keyframes
How to reproduce:
1. Open the attached 2019.3.0f5-775655.zip project
2. Open Scenes/SampleScene
3. Select Cube GamObject in the Hierarchy window
4. Go to the Timeline window and extend the recorded clip (inspect ExtendRecorderTrack.wmv video for better reproduction steps)
5. Enter the Recording mode and select some keyframes of different attributes
6. Try to add a key a bit further from the attributes
Expected: All selected keyframes of Animated Values attributes are added when "Add Key" is pressed in the set timeline position
Actual: Only one of the selected keyframes of Animated Values attributes are added and not in the chosen position (see the ExtendRecorderTrack.wmv video)
Reproducible with: 2019.3.3f1, 2020.1.0a25
Notes:
- Could not test on earlier versions because of the thrown errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Add comment