Search Issue Tracker
Fixed in 0.10.0-preview.3
Votes
0
Found in [Package]
0.9.3
Issue ID
1218216
Regression
No
XRUI Input Module component is duplicated in EventSystem Game Object after creating it from UI Canvas menu option
How to reproduce:
1. Open attached project ("1218216-repro.zip")
2. Add UI Canvas to scene (GameObject->XR->UI Canvas)
3. Open Inspector window
4. Select EventSystem Game Object
Expected result: EventSystem Game Object has one XRUI Input Module Components
Actual result: EventSystem Game Object has two XRUI Input Module Components
Reproducible with: 2019.3.1f1, 2020.1.0a23 (XR Interaction Toolkit 0.9.3)
Not tested with: 2017.4.37f1, 2018.4.17f1, 2019.2.21f1 (Package requirements specify that it should be used with 2019.3 and up)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Resolution Note (fix version 0.10.0-preview.3):
Fixed with 2019.4.14f1 (0.10.0-preview.7)