Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0f5
2020.1
Issue ID
1211838
Regression
No
Occlusion culling culls walls that are seen by the Camera when the room is fully enclosed
Reproduction steps:
1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene"
2. Enter Play Mode
3. Go into the red, fully enclosed room
Expected result: Walls, seen by the camera are not culled
Actual result: Some walls are culled
Reproducible with: 2018.4.16f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a21
Could not test with: 2017.4.36f1 (no Package Manager, project contains packages)
Note: All visible walls are culled if the room contains gaps
Workaround: Disabling Occluder Static tag on affected walls
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
- [UI Toolkit] Delete key deletes the incorrect character and allows for an extra character deletion when language direction is set to RTL
- Dropdown property is cut off and adds unnecessary side padding when a Sub Graph is used as a node in Shader Graph
- All text in the Project Settings Window is still Tinted White after deleting Text in the Search Window
- "WebGL Template" icons disappear when building the project with the Project Settings opened
Resolution Note:
[various]
Closing a number of older lower priority bugs that would not block a production.