Search Issue Tracker
Fixed in 10.2.X
Votes
0
Found in [Package]
7.1.7, 7.1.5, 7.0.0
Issue ID
1211372
Regression
No
[VFX Graph] NullReferenceException thrown on clicking "Play", "Stop", "Custom" button in the "VFX Event Tester" Window
NullReferenceException throws on clicking "Play", "Stop" & "Custom" button in the "VFX Event Tester" when "Event Attributes" added in the list and "Asset Template" is set to None in the inspector under Visual Effect component, refer attached video.
Steps to repro:
1. Create a new project
2. Windows > Package Manager > Visual Effects Graph > Install
3. Hierarchy > Create > Visual Effects > Visual Effect
4. Select Visual Effect GameObject in the Hierarchy
5. Scene > VFX Event Tester > Add Event Attribute in the list
5. Click on "Custom" button
Actual Result
NullReferenceException throw on selecting "Play", "Stop", "Custom" button
Expected Result:
Exceptions don't throw on selecting "Play", "Stop", "Custom" button in the "VFX Event Tester"
NOTE:
Visual Effect Graph is introduced in 2019.3.0a10 With VFX Graph version 7.0.0
Tested with Unity version
2020.1.0a19, 2019.3.0f6(69ba09c9b97e), 2019.3.0a10.
Package found version: 7.1.7, 7.1.6, 7.1.5, 7.1.1, 7.0.0
Environment:
Windows 10 & macOS 10.14
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Experimental.VFX.Utility.VFXEventTesterWindow.SendEvent (System.String name) (at Library/PackageCache/com.unity.visualeffectgraph@7.1.7/Editor/Utilities/EventTester/VFXEventTesterWindow.cs:290)
UnityEditor.Experimental.VFX.Utility.VFXEventTesterWindow.WindowGUI () (at Library/PackageCache/com.unity.visualeffectgraph@7.1.7/Editor/Utilities/EventTester/VFXEventTesterWindow.cs:269)
UnityEditor.Experimental.VFX.Utility.VFXEventTesterWindow.WindowFunction (UnityEngine.Object target, UnityEditor.SceneView sceneView) (at Library/PackageCache/com.unity.visualeffectgraph@7.1.7/Editor/Utilities/EventTester/VFXEventTesterWindow.cs:146)
UnityEditor.SceneViewOverlay.WindowTrampoline (System.Int32 id) (at <b9bb103d86cd4249b6a1c8b6aa2850c7>:0)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <1e9a978af2924f25af72a3b481c8261f>:0)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <1e9a978af2924f25af72a3b481c8261f>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit Event Debugger window display mixed theme styles when Editor Theme is set to Light
- The '¥' (yen) key is not recognized when Japanese keyboard layout is used
- UnityEvents break when a different object is assigned
- Play Mode button is shown in hovered state when saving a script and immediately clicking the Play Mode button to focus the Editor
- “The operation "SoftDelete" cannot be executed because the selection is a root folder.” warnings appear when deleting the favorite with the keyboard
Add comment