Search Issue Tracker
Fixed in 10.2.X
Votes
0
Found in [Package]
7.1.7, 7.1.5, 7.0.0
Issue ID
1211372
Regression
No
[VFX Graph] NullReferenceException thrown on clicking "Play", "Stop", "Custom" button in the "VFX Event Tester" Window
NullReferenceException throws on clicking "Play", "Stop" & "Custom" button in the "VFX Event Tester" when "Event Attributes" added in the list and "Asset Template" is set to None in the inspector under Visual Effect component, refer attached video.
Steps to repro:
1. Create a new project
2. Windows > Package Manager > Visual Effects Graph > Install
3. Hierarchy > Create > Visual Effects > Visual Effect
4. Select Visual Effect GameObject in the Hierarchy
5. Scene > VFX Event Tester > Add Event Attribute in the list
5. Click on "Custom" button
Actual Result
NullReferenceException throw on selecting "Play", "Stop", "Custom" button
Expected Result:
Exceptions don't throw on selecting "Play", "Stop", "Custom" button in the "VFX Event Tester"
NOTE:
Visual Effect Graph is introduced in 2019.3.0a10 With VFX Graph version 7.0.0
Tested with Unity version
2020.1.0a19, 2019.3.0f6(69ba09c9b97e), 2019.3.0a10.
Package found version: 7.1.7, 7.1.6, 7.1.5, 7.1.1, 7.0.0
Environment:
Windows 10 & macOS 10.14
Stack trace:
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Experimental.VFX.Utility.VFXEventTesterWindow.SendEvent (System.String name) (at Library/PackageCache/com.unity.visualeffectgraph@7.1.7/Editor/Utilities/EventTester/VFXEventTesterWindow.cs:290)
UnityEditor.Experimental.VFX.Utility.VFXEventTesterWindow.WindowGUI () (at Library/PackageCache/com.unity.visualeffectgraph@7.1.7/Editor/Utilities/EventTester/VFXEventTesterWindow.cs:269)
UnityEditor.Experimental.VFX.Utility.VFXEventTesterWindow.WindowFunction (UnityEngine.Object target, UnityEditor.SceneView sceneView) (at Library/PackageCache/com.unity.visualeffectgraph@7.1.7/Editor/Utilities/EventTester/VFXEventTesterWindow.cs:146)
UnityEditor.SceneViewOverlay.WindowTrampoline (System.Int32 id) (at <b9bb103d86cd4249b6a1c8b6aa2850c7>:0)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) (at <1e9a978af2924f25af72a3b481c8261f>:0)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) (at <1e9a978af2924f25af72a3b481c8261f>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path
Add comment