Search Issue Tracker
Fixed in 1.3.0
Fixed in 1.2.13
Votes
0
Found in [Package]
1.2.0
Issue ID
1210312
Regression
No
Animation window records the wrong Animation when recording a frame where two Animations connect in a Timeline
1. Open the attached project "1210312.zip"
2. Open the Sample Scene
3. Open the Timeline window and select Cube GameObject
4. Select frame 61 in the Timeline
5. Double-click the Recorded (1) Animation to open it in the Animation window
6. Start recording through the Animation window and make some changes
Expected result: Changes are made for the Recorded (1) Animation
Actual result: Changes are made for the Recorded Animation
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.3.0f6 (1.3.0-preview.6), 2020.1.0a21 (1.3.0-preview.6)
Notes:
In Unity 2017.4, the Recorded (1) Animation would always be selected instead of the Recorded Animation.
In Unity versions below 2019.3.0a1, Timeline was not yet a package.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector Open button does nothing when navigating to a different folder with a locked asset
- Pre-generated XML serializers fail to deserialize types that use polymorphism when the Player is built with the IL2CPP scripting backend
- Editor crashes with error "Failed to present D3D11 swapchain due to device reset/removed" and Player freezes when rendering a particle system while using modified URP package on DX11
- Crash on Scripting::LogException when async HTTP callback executes after scripting domain teardown
- Expanded foldouts collapse when reselecting D3D12 Device Filter List asset
Add comment