Search Issue Tracker
Fixed in 8.0.0 (will be backported in 7.x)
Votes
0
Found in [Package]
7.1.7
Issue ID
1201681
Regression
No
[VFX] Log and Exp operators confusing direction output
Steps to reproduce:
1. Create a new project with vfx package
2. Add vfx asset and add log or exp operator
3. Change log and exp type to "Direction" and make it output x/y/z float value
4. Create Direction node, plug it to log or exp node and make it output x/y/z float value
5. Observe that the results are different
Expected result: "spaceable" types in log/exp operators are confusing and should be considered to be removed
Reproduced in: 2020.1.0a14, vfx/staging
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
- [iOS] Frame Debugger rendering output doesn't work with iOS builds
Resolution Note (fix version 8.0.0 (will be backported in 7.x)):
Resolved in 7.2.0