Search Issue Tracker
Fixed in 8.0.0 (will be backported in 7.x)
Votes
0
Found in [Package]
7.1.7
Issue ID
1201681
Regression
No
[VFX] Log and Exp operators confusing direction output
Steps to reproduce:
1. Create a new project with vfx package
2. Add vfx asset and add log or exp operator
3. Change log and exp type to "Direction" and make it output x/y/z float value
4. Create Direction node, plug it to log or exp node and make it output x/y/z float value
5. Observe that the results are different
Expected result: "spaceable" types in log/exp operators are confusing and should be considered to be removed
Reproduced in: 2020.1.0a14, vfx/staging
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 8.0.0 (will be backported in 7.x)):
Resolved in 7.2.0