Search Issue Tracker
Won't Fix
Votes
7
Found in
2019.2
2019.2.6f1
2019.3
2020.1
Issue ID
1190600
Regression
No
Animator Controller animations are overwritten by Timeline when using Avatar Mask
Reproduction steps:
1. Open user's attached project "ItemAbilityTesting" and "SampleScene"
2. Enter Play Mode
3. In the Hierarchy, select "TimelineTest_DefaultAnimationTrack"
4. Open attached "TimelineTesterTimeline.playable" in the Timeline window
5. Play the Timeline
Expected result: Lower body animation, that is masked in Timeline, is not affected by the Timeline
Actual result: Lower body animation is affected by the Timeline
Reproducible with: 2019.2.14f1, 2019.3.0f1, 2020.1.0a15
Could not test with: 2017.4.35f1, 2018.4.13f1 (project kept breaking)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Unity UI does not trigger "OnFocusLost" and doesn't refresh when focusing on other Windows in the Editor
- Project Auditor's settings cannot be searched in the Preferences window
- Crash on SerializableManagedRef::CallMethod when performing various Unity operations
Resolution Note (2020.2.X):
We have analysed the contents of this issue and determined that it's in the territory of a feature request due to the scope of the changes required to make it work. As such, we've converted it to a feature request.