Search Issue Tracker
Fixed in 1.2.4
Votes
0
Found in [Package]
1.1.0
Issue ID
1167289
Regression
No
[Timeline] Audio track is missing some samples if it starts at the first frame of a Timeline
To reproduce:
1. Open attached project "AudioPlayableMissingSamples.zip"
2. Open "SampleScene.unity" scene
3. Enter Play mode
4. Listen as the first audio sample sounds like its beginning is cut off
5. Pressing the Button in the game window repeats the Timeline again
Expected result: the sounds should sound identical
Actual result: if the sound starts at the first frames of the Timeline, its begining is cut off
Reproduced on:
2017.4.0f1 2017.4.31f1 2018.4.5f1 2019.1.12f1 2019.2.0f1 2019.3.0a11
Notes:
- If the audio samples are dragged a couple of frames forward in the timeline, all the sounds sound identical
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
Add comment