Search Issue Tracker
Fixed in 1.2.4
Votes
0
Found in [Package]
1.1.0
Issue ID
1167289
Regression
No
[Timeline] Audio track is missing some samples if it starts at the first frame of a Timeline
To reproduce:
1. Open attached project "AudioPlayableMissingSamples.zip"
2. Open "SampleScene.unity" scene
3. Enter Play mode
4. Listen as the first audio sample sounds like its beginning is cut off
5. Pressing the Button in the game window repeats the Timeline again
Expected result: the sounds should sound identical
Actual result: if the sound starts at the first frames of the Timeline, its begining is cut off
Reproduced on:
2017.4.0f1 2017.4.31f1 2018.4.5f1 2019.1.12f1 2019.2.0f1 2019.3.0a11
Notes:
- If the audio samples are dragged a couple of frames forward in the timeline, all the sounds sound identical
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- UI Shader Graph’s Main Preview has a right-click context menu with different preview options which do not work for a UI Shader Graph and does nothing when clicked
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Add comment