Search Issue Tracker
Fixed in 1.2.4
Votes
0
Found in [Package]
1.1.0
Issue ID
1167289
Regression
No
[Timeline] Audio track is missing some samples if it starts at the first frame of a Timeline
To reproduce:
1. Open attached project "AudioPlayableMissingSamples.zip"
2. Open "SampleScene.unity" scene
3. Enter Play mode
4. Listen as the first audio sample sounds like its beginning is cut off
5. Pressing the Button in the game window repeats the Timeline again
Expected result: the sounds should sound identical
Actual result: if the sound starts at the first frames of the Timeline, its begining is cut off
Reproduced on:
2017.4.0f1 2017.4.31f1 2018.4.5f1 2019.1.12f1 2019.2.0f1 2019.3.0a11
Notes:
- If the audio samples are dragged a couple of frames forward in the timeline, all the sounds sound identical
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "InvalidOperationException" is thrown when clicking "Ctrl+Z" after opening Gradient Editor
- Breadcrumbs don't change names when graphs are renamed
- Adaptive Probe Volumes require a second bake for correct probe lighting data when Min Probe Spacing is changed in URP
- GUI Skin Asset dropdowns show expanded arrow icon but do not display content when opened with arrow keys
- Seams are visible in reflective surfaces when using box projection in Android Build Profile
Add comment