Search Issue Tracker
Fixed in 1.2.1
Votes
2
Found in [Package]
2018.3.0b5
2018.4.1f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1162334
Regression
No
Timeline preview doesn't reset animated properties if animating an Animator not directly on Skinned Mesh Renderer
Steps to reproduce:
1. Download attached project
2. Open SampleScene
3. Open Timeline window and select SampleTimeline GameObject
4. Scrub the timeline to the middle of "Take 001" and notice Ethan's blendshape (nose) animate
5. Click the "Preview" button in Timeline window to disable the Timeline Preview
Expected results: Properties that are animated are reverted/restored to what's on the Prefab instance
Actual results: Properties remain set from the previewed animation.
Reproduced with: 2019.3.0a6, 2019.2.0b6, 2019.1.7f1, 2018.4.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
- Advanced dropdown stops applying the Search Filter while the search text remains after clicking the header back Button during a Search
Add comment