Search Issue Tracker
Fixed in 1.2.0
Fixed in 1.1.0
Votes
0
Found in [Package]
2018.2.0b3
Issue ID
1154034
Regression
Yes
[Timeline] Duration mode doesn't change back to 'Based On Clip' after changing to fixed length
Steps To Reproduce:
1. Open the attached project
2. Select the cube in the hierarchy to view it in the timeline
3. Change the duration mode to' fixed length'.
4. Drag the blue marker to 120 and play the timeline
5. Change the duration mode back to 'Based on Clips' and play again
Expected Result: It should play till the length of the clip i.e till 60th frame
Observed Result: It plays to 120th frame
Reproducible On:
2019.3.0a2, 2019.2.0b2, 2018.3.0f2
Not Reproducible On:
2018.2.0b2
Environment:
Win and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment