Search Issue Tracker
Fixed in 7.1.1
Votes
0
Found in [Package]
0.0.3
Issue ID
1146667
Regression
No
[LWRP] Dynamic GameObject doesn’t sample probe occlusion data when Light mode is Baked in Mixed mode
Steps to reproduce:
1. Open the attached project "case_1146667"
2. Navigate to Project -> Assets -> Scenes and open SampleScene
3. Navigate to Lighting window and Generate Lighting
-- Notice how GameObject "Sphere" is not affected by Reflection Probes
Expected results: Reflection Probes affect the Dynamic GameObject
Actual Results: Reflection Probes does not affect the GameObject
Reproducible with: 2018.3.0a3, 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Reproducible package version: 0.0.3, 4.1.0-preview, 6.5.3
Notes: Not reproducible in Legacy and HDRP.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Resolution Note (fix version 7.1.1):
LightProbe occlusion data was not sampled, fixed in Universal Render Pipeline 7.1.1