Search Issue Tracker
Fixed in 7.1.6
Votes
0
Found in [Package]
5.3.0
Issue ID
1136285
Regression
No
[LWRP] Soft particles are rendered incorrectly if they collide with another object when HDR is enabled in Pipeline asset
To reproduce:
1. Open attached project;
2. Open "007 - Bandwidth" scene;
3. Make sure HDR is enabled in PipelineAsset > Quality > HDR;
4. Press Play in the Editor.
Expected result: Particles are rendered correctly.
Actual result: Soft particles texture is rendered incorrectly if it collides with another object and HDR is enabled.
Reproduces with 5.3.0, 5.3.1, 5.7.2 packages.
Soft particles didn't work with 5.2.3 LWRP Package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
Resolution Note (fix version 7.1.6):
Fixed in 2019.3.0f2