Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a12
Issue ID
1114526
Regression
Yes
Selecting track in Timeline while the Inspector is locked to GameObject with associated SignalReceiver causes Exceptions
How to reproduce:
1. Open attached project "InspectorLockSignalEmitterIssue_1" and scene "ProblemScene"
2. Select "Sphere" in the Hierarchy and lock its Inspector window by pressing the lock icon in the top right
3. Select "Cube" from the Hierarchy window to see its timeline
4. Click on any track in the CubeTimeline
5. Observe Console window
Expected result: Console window should remain empty
Actual result: Console window outputs multiple NullReferenceException messages
Reproducible with: 2019.1.0a12, 2019.1.0a13
Not reproducible with: 2019.1.0a11
Could not test with: 2019.1.0a10 and older (Timeline Signals not present)
Note: this only happens when the locked object is the receiver of a Signal track in the Timeline
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Package Manager redirection buttons are changed to "Checkmarks" after installing additional Packages in the Multiplayer Center
- [Linux] Character '@' is not inputted when pressing AltGr + Q with a German keyboard layout
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
Add comment