Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b6
Issue ID
1095836
Regression
Yes
Editor freezes when looking at a game object with Skinned Mesh Renderer
Reproduction steps:
1. Open the user's attached project
2. In the Hierarchy find "boombox r1" -> "boombox paulo's", double-click on it to center it
3. In the Inspector window find Skinned Mesh Renderer -> BlendShapes -> "Wobble 2"
4. Slide "Wobble 2" slider to the right
Expected result: Editor continues working
Actual result: Editor freezes while looking at the boombox
Reproducible with: 2018.3.0b1, 2018.3.0b9, 2019.1.0a7
Could not test on earlier versions due to crashes while importing or missing prefabs from the scene
Note 1: Freeze doesn't occur on OpenGLCore
Note 2: It appears that the UI freezes graphically, not functionally, because it's possible to pan away from the boombox to unfreeze everything
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Add comment