Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0b4
Issue ID
1088918
Regression
No
TimelineEditor.inspectedDirector.played event isn't called after entering/exiting Play-Mode
How to reproduce:
1. Open the attached project
2. Open Timeline window
3. Select "TimelineA" object in the Timeline
4. Play the Timeline animation, notice how .played event is called in the console
5. Stop the Timeline animation
6. Enter Play mode
7. Play the Timeline animation, notice how warning that the event wasn't called appears in the console
Actual result: TimelineEditor.inspectedDirector.played is not called anymore after entering play mode.
Reproducible with: 2019.1.0a9, 2018.3.0b10, 2018.2.16f1, 2018.1.9f2.
Notes:
If selecting another Timeline object after entering play mode, the events start working again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
Add comment