Search Issue Tracker
Fixed in 2018.2.X
Votes
2
Found in
2018.2.0a2
2018.2.2f1
Issue ID
1069065
Regression
Yes
Cannot attach custom Playable Asset to the track in Timeline when using drag and drop option
How to reproduce:
1. Download and open attached "PlayableAsset" project
2. Open Timeline window and select "Timeline.playable" playable in Project window
3. Drag and drop "ExamplePlayableAsset.asset" asset to Timeline scale near any of the tracks
Expected result: Custom Playable Asset is attached to the track in Timeline
Actual result: Cursor changes and unable to attach Playable Asset to the track in Timeline
Reproduced with: 2018.2.0a2, 2018.2.3f1, 2018.3.0a8
Does not reproduce with: 2018.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
Add comment