Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
0
Found in
2018.1.0a1
2018.2.0b2
Issue ID
1030337
Regression
Yes
Assertion '(srcInfo.GetChannelMask() & copyChannels)==copyChannels' after marking mesh without lightmaps UVs as lightmap static
Steps to repro:
1. Open attached project and 't1' scene;
2. Drag prefab 'Cube_3-materials' (having no lightmap UVs) from the Project folder to the Hierarchy;
3. In the Inspector mark 'Cube_3-materials' gameobject as 'Static'.
Actual result:
Assertion '(srcInfo.GetChannelMask() & copyChannels)==copyChannels' is thrown. See attached video.
Regression introduced in Unity 2018.1.0a1.
Expected result:
No assertion are thrown after marking gameobject with mesh having no lightmap UVs as static.
Notes:
- Reproducible in 2018.2.0b1, 2018.1.0f1, 2018.1.0a1;
- Not reproducible in 2017.4.1f1, 2017.2.2p4 .
- Reproducible only for mesh having no lightmap UVs; not reprorducible if lightmap UVs have been generated automatically for the mesh.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A different Font Asset is applied when the original Font Asset is deleted while UI Builder is open
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
ahmed-yehia
Sep 28, 2018 21:55
I'm facing this issue, worked around using 'Auto Generate Lightmaps UV' in the import settings, But I'm facing NavMesh causing Unity to crash when trying to Bake the models. Do the two bugs relate?
Version 2018.2.1f1
marten_unity753
Aug 07, 2018 13:10
Still present in 2018.2.2f1