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Fixed in 2018.3.X
Fixed in 2018.1.X, 2018.2.X
Votes
3
Found in
Issue ID
1025120
Regression
No
Screen.fullScreenMode is broken on Windows Standalone
Build and run the attached project.
Try all four buttons
- Windowed: does nothing
- MaximizedWindow: switches to FullscreenWindow instead
- FullscreenWindow: works as expected
- ExclusiveFullscreen: switches to Windowed instead
Note: Screen.fullScreenMode is the new API first appeared in 2018.1
Comments (6)
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Carrmichaelll
Jun 11, 2019 12:48
2019 and still not working!!
trothmaster
Jan 15, 2019 17:33
Never mind, it must be something else because a blank project works.
trothmaster
Jan 15, 2019 17:25
This is not fixed in 2018.2.20f1
trothmaster
Jan 15, 2019 17:15
This is not fixed in 2018.2.20f1
GarethIW
Jul 28, 2018 14:39
I've wanted the ability to toggle between borderless/exclusive/windowed at runtime for *so long*. I was excited to see this property added.
Except it doesn't actually do anything (2018.2.0f2)
Wurstbeschleuniger
Jun 02, 2018 01:08
Same here ... Seems like the enums on Unity side are messed up. Did no one realize that games don't toggle windowed/fullscreen any longer?
Thanks a lot for fixing