Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
1
Found in
2017.3.0p4
Issue ID
1023820
Regression
No
Editor crashes when loading scene bundle from memory stream or file stream
Reproduction steps:
1. Download "LoadFromStreamTest.zip" project and open in Unity
2. Open "default" scene
3. Enter Play mode
Expected: Unity should not crash
Actual: Unity crashes without a Bug Report
Reproduced on: 2017.2.0a1; 2017.2.2p3; 2017.4.1f1; 2018.1.0f1; 2018.2.0a9
Note:
In Editor.log - "Cancelling DisplayDialog because it was run from a thread that is not the main thread: Fatal Error! Size overflow in allocator."
AssetBundle.LoadFromStream was implemented from 2017.2
Fixed on: 2018.2.0b11; 2018.3.0a4
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A different Font Asset is applied when the original Font Asset is deleted while UI Builder is open
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
Crawdad
Feb 02, 2022 19:05
This has not been fixed. I get this error in my project running 2021.2.9f1
liu_youde
Jun 02, 2018 11:52
When will this issue be fix?