Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.1.X, 2018.2.X
Votes
1
Found in
2017.3.0p4
Issue ID
1023820
Regression
No
Editor crashes when loading scene bundle from memory stream or file stream
Reproduction steps:
1. Download "LoadFromStreamTest.zip" project and open in Unity
2. Open "default" scene
3. Enter Play mode
Expected: Unity should not crash
Actual: Unity crashes without a Bug Report
Reproduced on: 2017.2.0a1; 2017.2.2p3; 2017.4.1f1; 2018.1.0f1; 2018.2.0a9
Note:
In Editor.log - "Cancelling DisplayDialog because it was run from a thread that is not the main thread: Fatal Error! Size overflow in allocator."
AssetBundle.LoadFromStream was implemented from 2017.2
Fixed on: 2018.2.0b11; 2018.3.0a4
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Crawdad
Feb 02, 2022 19:05
This has not been fixed. I get this error in my project running 2021.2.9f1
liu_youde
Jun 02, 2018 11:52
When will this issue be fix?