Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b1
2018.1.0b10
Issue ID
1010992
Regression
Yes
Editor crashes on changing "Max Particle" in play mode if "Noise" property is checked
Editor crashes on changing "Max Particle" in play mode if "Noise" property is checked.
Steps to Reproduce
1. Create a new unity project
2. GameObject >> Effect >> Particle System
3. Check Noise property under Particle System.
4. Enter play Mode
5. Change "Max Particles" value
Observe the crash.
Actual Result:
Editor crashes.
Expected Result:
Max Particles value should change and reflect in the scene view
Occurring on:
Unity 2018.1.0b10, 2018.1.0b8, 2018.1.0b6, 2018.1.0b1
Working with:
2017.3.0f3 , 2017.2.0f3 , 2017.1.3f1
Environment:
Occurring on both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
- OS Notification Documentation is missing when following hyperlink in Notifications Settings in Hub
Add comment