Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b1
2018.1.0b10
Issue ID
1010992
Regression
Yes
Editor crashes on changing "Max Particle" in play mode if "Noise" property is checked
Editor crashes on changing "Max Particle" in play mode if "Noise" property is checked.
Steps to Reproduce
1. Create a new unity project
2. GameObject >> Effect >> Particle System
3. Check Noise property under Particle System.
4. Enter play Mode
5. Change "Max Particles" value
Observe the crash.
Actual Result:
Editor crashes.
Expected Result:
Max Particles value should change and reflect in the scene view
Occurring on:
Unity 2018.1.0b10, 2018.1.0b8, 2018.1.0b6, 2018.1.0b1
Working with:
2017.3.0f3 , 2017.2.0f3 , 2017.1.3f1
Environment:
Occurring on both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
Add comment