Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b7
Issue ID
1006210
Regression
No
Timeline allows for keyframing of materials, but does not work as expected. Shows incorrectly mapped references
How to reproduce:
1. Download attached project file and open the sample scene
2. Open the current timeline on the director game object or create another timeline
3. Try adding keyframes to the timeline and drag and drop one of the other materials into the material filled on that keyframe
Actual result: We want to achieve the effect of swapping materials on the timeline. When inside an animation clip, we're able to add keys to the material field, but it does not show up on the timeline as a track. Opening it for edit in the animation window shows incorrectly mapped references.
Reproduced with: 2017.2.2f1, 2017.3.1p3, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
- Inspector scroll area stretches when using components with nested serialized arrays on FBX model prefab instances
- Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
- ScriptableObject asset is accessed during the lookup of Build Profiles when opening the Build Profiles Window
- [Multiplayer TPS Sample] Grenade launcher explosion misses the Player when the Collider count exceeds HitColliderBuffer
Add comment