Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
1
Found in
2017.3.1p1
Issue ID
1004980
Regression
No
[Asset Bundle] Variant bundles built via a build map show an error and have pink texture
Reproduction steps:
1. Download "BundleVariant.zip" project and open in Unity
2. Press Repro -> Build Bundles (Manual)
3. Enter Play mode
Expected: no errors appear in the console and untagged_red and untagged_green cubes in Game view are red and green respectively
Actual: both cubes are pink and the error appears in the console
Reproduced on: 5.6.5p2; 2017.1.3p1; 2017.2.2p1; 2017.3.1p3; 2018.1.0b10; 2018.2.0a3
Note: error message - Variant folder path cannot be empty.
UnityEditor.BuildPipeline:BuildAssetBundles(String, AssetBundleBuild[], BuildAssetBundleOptions, BuildTarget)
Editor.BuildMenu:BuildBundlesManual() (at Assets/Editor/BuildMenu.cs:89)
Fixed on: 2018.3.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Add comment