Search Issue Tracker
Fixed
Fixed in 1.5.1
Votes
3
Found in [Package]
1.5.0
Issue ID
OXRB-11
Regression
No
XR Plugin Management - Oculus + disabled OpenXR w/ Oculus Touch Profile causes controller tracking issues.
Repro Steps:
Open Project
Ensure Oculus headset is attached
Press Play
Observe wild controller movement
Stop, navigate to Project Settings > XR Plug-in Management
Disable Oculus, Enable OpenXR
Press Play
Observe controllers move normally
Navigate to Project Settings > XR Plug-in Management
Disable OpenXR, Enable Oculus
Navigate to > OpenXR sub-tree
Remove Oculus Touch Controller Profile
Press Play
Observe controllers move normally
The issue is that the OculusTouchController layout defined in the interaction profile, even though its in a different namespace and a nested class, has the same name as the layout from the oculus provider. This causes the last one to register to win and all sorts of weird stuff to happen.
Comments (1)
-
TJoE70
Jun 16, 2022 01:35
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note (fix version 1.5.1):
Fixed in OpenXR 1.5.1 package