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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

18

Found in

4.3.3f1

Issue ID

586035

Regression

No

Windows Editor: Inspector dropdown list doesn't scroll with mouse wheel

Inspector Functionality

-

-e: when you have a long list of items scrolling them with the arrows takes way longer than mouse wheel does. works fine in mac editor

-repro:
--start windows editor
--import attached package
--open Windows > My Window
--click the dropdown list
--try to scroll with the mouse wheel
--NOTICE it doesn't work
--scroll using the down arrow
--notice how slow that goes

Comments (14)

  1. Yseron

    Sep 18, 2017 19:11

    Unity wont allow us to dock windows from code -> I wasted time implementing dockable GUIs that can be rendered indifferently from within A)an Inspector, B)an editor window, C)a property Drawer (you name it) without needing a hack, then i was certain i was finished with what i thought was an exception in the ocean of good quality unity principles. Until i wanted to be able to display an acceptable enum popup that can display more than one entry without destroying the CPU or filling you screen with a slow ass popup.

    I thought i would work around this by making a custom enum property drawer for enums, and it worked perfectly well -> insanely fast, insanely practical, but most of all, can be coded by any monkey on the planet. But, hey, here is Unity for you, the pretty as hell dropdown list that takes zero CPU appear behind the other inspector controls, GUI depth wont make a dam difference.

    Unity is supposed to make us gain time, not the opposite.

  2. ArmadaHenrik

    Nov 04, 2016 07:42

    This is definitely slowing down our workflow quite a bit with our big project. We'd be really happy if this was finally fixed.

  3. nickfourtimes

    Sep 14, 2016 18:22

    Still present in U5.4.1f1

  4. souledgar

    Feb 17, 2015 07:39

    Issue is still present as of 4.6.1f.

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