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Fixed in 10.0.0



Found in [Package]


Issue ID




[WebGL] [URP] Scene is rendered black in WebGL build when Depth Texture is enabled

Package: Scriptable Render Pipeline Universal


Reproduction steps:
1. Open the project from the attached file ""
2. Make sure Depth Texture is enabled in the UniversalRenderPipelineAsset settings
3. Build the project
4. Inspect the WebGL build in the browser

Expected result: the game window in the browser is rendered
Actual result: the game window in the browser is fully black

Reproducible with: 5.3.1(2019.2.0a11), 7.3.1(2019.3.14f1, 2020.2.0a11), 8.1.0(2020.1.0b9, 2020.2.0a11), 9.0.0-preview.14(2020.1.0b9, 2020.2.0a11)
Not reproducible with: 4.10.0-preview(2018.4.22f1), 2019.2.0a11(5.2.3)

- Does not reproduce on Windows or Mac build
- Default quality settings are the same for Windows and WebGL

  1. Resolution Note (fix version 10.0.0):

    The fix has been submitted to the URP project. I will get the fix backported to the current versions of URP once it's in.
    Fixed in 10.0.0-preview.26

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