Search Issue Tracker
Fixed in 10.0.0
Votes
0
Found in [Package]
5.3.1
Issue ID
1240228
Regression
Yes
[WebGL] [URP] Scene is rendered black in WebGL build when Depth Texture is enabled
Reproduction steps:
1. Open the project from the attached file "1240228.zip"
2. Make sure Depth Texture is enabled in the UniversalRenderPipelineAsset settings
3. Build the project
4. Inspect the WebGL build in the browser
Expected result: the game window in the browser is rendered
Actual result: the game window in the browser is fully black
Reproducible with: 5.3.1(2019.2.0a11), 7.3.1(2019.3.14f1, 2020.2.0a11), 8.1.0(2020.1.0b9, 2020.2.0a11), 9.0.0-preview.14(2020.1.0b9, 2020.2.0a11)
Not reproducible with: 4.10.0-preview(2018.4.22f1), 2019.2.0a11(5.2.3)
Notes:
- Does not reproduce on Windows or Mac build
- Default quality settings are the same for Windows and WebGL
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect Shader keyword activation for Shadows when no Light is present in URP
- Editor freezes when loading a specific AssetBundle
- WebGPU builds with Multithreading enabled crash on Safari
- Set as Value in UI Builder doesn't work across all properties.
- Reorderable ListView inside a ScrollView has a glitchy behavior when trying to reorder items
Resolution Note (fix version 10.0.0):
The fix has been submitted to the URP project. I will get the fix backported to the current versions of URP once it's in.
Fixed in 10.0.0-preview.26