Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.9f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1184385
Regression
No
[WebGL] Multiple Camera Viewports in fullscreen mode are rendered differently in WebGL builds than in the Editor
How to reproduce:
1. Open the attached project ("case_1184385-WebGlViewportsBug.zip")
2. Switch the targeted platform to WebGL
3. Open the repro scene ("SampleScene")
4. Enter Play mode and notice how viewports are displayed
5. Move the mouse to any of the viewports and press "Space" to focus that viewport
6. Exit Play Mode
7. Make a WebGL build and run it
8. Enter fullscreen mode
Expected results: Viewports are rendered the same as in the Editor
Actual results: Viewports are rendered differently, and some of them aren't visible
Reproducible with: 2017.4 32f1, 2018.4.10f1, 2019.2.7f2, 2019.3.0b4, 2020.1.0a3
Couldn't test with 2020.1.0a4, 2020.1.0a5 because of WebGL errors in the build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note (fix version 2021.1):
Overlay cameras (UI Camera) will no longer cause the fullscreen display to sometimes be incorrect
Fixed in 2021.1.0a3