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Fixed in 2021.1.X

Votes

0

Found in

2017.4.0f1

2018.4.0f1

2019.1.9f1

2019.2.0a1

2019.3.0a1

2020.1.0a1

Issue ID

1184385

Regression

No

[WebGL] Multiple Camera Viewports in fullscreen mode are rendered differently in WebGL builds than in the Editor

WebGL

-

How to reproduce:
1. Open the attached project ("case_1184385-WebGlViewportsBug.zip")
2. Switch the targeted platform to WebGL
3. Open the repro scene ("SampleScene")
4. Enter Play mode and notice how viewports are displayed
5. Move the mouse to any of the viewports and press "Space" to focus that viewport
6. Exit Play Mode
7. Make a WebGL build and run it
8. Enter fullscreen mode

Expected results: Viewports are rendered the same as in the Editor
Actual results: Viewports are rendered differently, and some of them aren't visible

Reproducible with: 2017.4 32f1, 2018.4.10f1, 2019.2.7f2, 2019.3.0b4, 2020.1.0a3
Couldn't test with 2020.1.0a4, 2020.1.0a5 because of WebGL errors in the build

  1. Resolution Note (fix version 2021.1):

    Overlay cameras (UI Camera) will no longer cause the fullscreen display to sometimes be incorrect
    Fixed in 2021.1.0a3

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