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Won't Fix

Votes

1

Found in [Package]

1.0.0-pre.9

Issue ID

LOC-212

Regression

No

WebGL build freezes loading Localization Sprite Data

Package: Localization

-

1) Open attached project 

2) Create a WebGL player build and run

3) Player freezes at 90% - no errors in console.

  1. Resolution Note:

    Addressables is unable to support WaitForCompletion on WebGL due to threading limitation issues.

    WebGL does not support `WaitForCompletion`. On WebGL, all files are loaded using a web request. On other platforms, a web request gets started on a background thread and the main thread spins in a tight loop while waiting for the web request to finish. This is how Addressables does it for `WaitForCompletion` when a web request is used.

    Since WebGL is single-threaded, the tight loop blocks the web request and the operation is never allowed to finish. If a web request finishes the same frame it was created, then `WaitForCompletion` wouldn't have any issue. However, we cannot guarantee this to be the case, and likely it isn't the case for most instances.

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