Search Issue Tracker
Fixed
Fixed in 2021.3.35f1, 2022.3.19f1, 2023.2.8f1, 2023.3.0b5, 7000.0.0a1
Votes
0
Found in
2021.3.14f1
2022.1.23f1
2022.2.0f1
2022.3.15f1
2023.1.0a20
2023.2.0a1
2023.3.0a3
7000.0.0a1
Issue ID
UUM-20185
Regression
Yes
WebGL build fails with a UnicodeDecodeError
Reproduction steps:
- Open the attached project (“LongLongRoad_II.zip“)
- Open the “/Assets/Scenes/LongLongRoad_II.unity” Scene
- Change the Build Platform to WebGL in the Build Settings (File > Build Settings > WebGL > Switch Platform)
- Build And Run the project
Expected result: The project builds successfully and the WebGL Player is ran
Actual result: The project build fails
Reproducible with: 2021.2.0b1, 2021.2.19f1, 2021.3.14f1, 2022.1.23f1, 2022.2.0f1, 2023.1.0a20
Not reproducible with: 2020.3.42f1, 2021.2.0a21
Reproducible on: Windows 10 (21H2)
Note: The build fails with “UnicodeDecodeError: 'charmap' codec can't decode byte 0x9d in position 149859: character maps to <undefined>”
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Add comment