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Fixed

Fixed in 2021.3.25f1, 2022.3.6f1, 2023.1.0b14, 2023.2.0a11

Votes

1

Found in

2022.3.4f1

2023.1.0b8

2023.2.0a6

Issue ID

UUM-30316

Regression

Yes

WebCamTexture has a red filter when using DirectX12 Graphics API

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How to reproduce:
1. Open the user-attached project “deletemewebcamtest”
2. Open the “WebcamTexture Test” scene
3. Enter the Play Mode
4. Observe the WebCamTexture on the Cube

Expected result: The WebCamTexture displays the received from the web camera data correctly
Actual result: The WebCamTexture displays the received from the web camera data with the red filter

Reproducible with: 2023.1.0b1, 2023.1.0b8, 2023.2.0a6
Not reproducible with: 2020.3.45f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0a26

Reproducible on: Windows 11 Pro

Note: Also reproducible in Player

  1. Resolution Note (fix version 2023.2.0a11):

    WebCam uses legacy texture formats and produces ARGB textures. Changing it to RGBA caused the YUV conversion algorithm to fail. So texture swizzling was returned to DX12 but this time they should be only performed if the format is a legacy one like this.

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