Search Issue Tracker
Fixed in 2021.3.25f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0a11
Votes
1
Found in
2022.3.4f1
2023.1.0b8
2023.2.0a6
Issue ID
UUM-30316
Regression
Yes
WebCamTexture has a red filter when using DirectX12 Graphics API
How to reproduce:
1. Open the user-attached project “deletemewebcamtest”
2. Open the “WebcamTexture Test” scene
3. Enter the Play Mode
4. Observe the WebCamTexture on the Cube
Expected result: The WebCamTexture displays the received from the web camera data correctly
Actual result: The WebCamTexture displays the received from the web camera data with the red filter
Reproducible with: 2023.1.0b1, 2023.1.0b8, 2023.2.0a6
Not reproducible with: 2020.3.45f1, 2021.3.20f1, 2022.2.10f1, 2023.1.0a26
Reproducible on: Windows 11 Pro
Note: Also reproducible in Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Typos in High Definition 3D sample tutorials
- “Handles.Repaint called outside an editor OnGUI" error is thrown in the Console when creating a new Tile Palette from the Tile Palette Overlay in Scene view
- Shader Graph window icon is blurry and low quality when the Shader Graph is created using the Universal 2D template
- “Export HDRP Sky to Image” command error message does not indicate that Game view must be visible
- Adaptive Performance Settings Framerate field doesn't display the "supported without VSync" warning, when the field is collapsed in Build Profiles
Resolution Note (fix version 2023.2):
WebCam uses legacy texture formats and produces ARGB textures. Changing it to RGBA caused the YUV conversion algorithm to fail. So texture swizzling was returned to DX12 but this time they should be only performed if the format is a legacy one like this.