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Fixed in Unity 2018.1

Votes

0

Found in

2017.1.0p5

Issue ID

955246

Regression

No

WebAssembly built game does not work if WebGL Memory size is not multiple of 16

WebGL

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Priority: 3Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

How to reproduce:
1. Create new empty project file
2. Switch to WebGL platform
3. In Player, Settings mark WebAssembly(experience) true and set WebGL Memory Size higher than default (for example 400mb)
4. Build Game and open in browser

Expected result: Game opens without errors
Actual result: Game didn't work, error appears: "Uncaught (in promise) LinkError: WebAssembly Instantiation: memory import 540 has larger maximum than maximum 6560, got 6656"

Reproduced with: 5.6.4f1, 2017.1.2f1, 2017.2.0f3, 2017.3.0b4
Reproduced with: Chrome, Firefox, Safari

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