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Votes
0
Found in
2022.3.60f1
6000.0.45f1
6000.1.0b13
6000.2.0a8
Issue ID
UUM-102059
Regression
No
VR build is not displayed when headset is in standby upon initial launch
Reproduction steps:
1. Create new VR Template project
2. Build the Player for Android
3. Upload the .apk to Meta Quest device (e.g via SideQuest)
4. Launch the .apk from ADB using command: “adb shell am start -n com.unity.template.vr/com.unity3d.player.UnityPlayerGameActivity“ (Make sure that the VR headset is not currently used)
5. Put on the headset
6. Observe the result
Expected result: After putting on the headset, the application is loaded and shown to the user
Actual result: After putting on the headset, the application is not shown in the headset
Reproducible in: 2022.3.1f1, 2022.3.60f1, 6000.0.45f1 6000.1.0b13, 6000.2.0a8
Cannot test with: 2022.1.X (build failure, unsolvable errors)
Reproducible on: Windows 11
Using "com.unity.xr.openxr": "1.14.1",
Not reproducible on: No other environments tested
Reproducible on these devices:
Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 12
(User reported) - Meta Quest Pro, CPU: Snapdragon XR2+, GPU: Adreno 650
Notes:
* If the issue does not reproduce the first time, try launching the Player again, or re-upload the .apk again
* The app can be displayed by repeatedly putting the headset on and taking it off. Then, press the 'Home' button on the right controller to open the OS menu and click the 'Resume' button.
* After some tries, it seems to reproduce via Build & Run as well. Although, it seems that the issue is more prone to reproduce on the first try on any latest active stream version, specifically 6000.0.45f1 or 6000.1.0b13
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