Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.1-pre.3
Issue ID
UVSB-1257
Regression
No
[Visual Scripting] GraphPointerException occurs when nesting graph within itself
GraphPointerException occurs when nesting graph within itself
Steps to repro:
1. Create a new Project
2. Project window > Right-click > Create
3. Visual Scripting > Script Graph > Edit graph
4. Drag and drop Script Graph asset from project window to Script Graph window
5. Sample Scene > Select the Main Camera > Add component > Script Machine
6. Drag and drop Script Graph asset from the Project window to Script Machine Component under Graph property
7. Play Scene
Actual Result:
GraphPointerException appears in the console
Expected Result:
The user is not allowed to create cyclic Script Graphs
Reproducible on: 2021.2.0a3, 2021.1.0b5, 2021.1.0b1
Note: Visual Scripting was introduced in 2021.1.0b1
Package Version 1.5.1-pre.3
Environment:
Windows 10
Stack Trace:
GraphPointerException: Max recursion depth of 100 has been exceeded. Are you nesting a graph within itself?
If not, consider increasing 'Recursion.defaultMaxDepth'.
[ GameObject > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... > SuperUnit#ad936... >
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Add comment