Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0b1
Issue ID
900881
Regression
Yes
[VideoPlayer] Switching between videos crashes application on Samsung Galaxy S3 LTE
How to reproduce:
1. Open the attached project
2. Build and run on device
3. Click on play button
4. In the middle of the video click on button which switches to another video
5. Repeat 3-4 steps till it crashes (should crash after 4-6 switches)
DUT(reproducible):
31, Samsung Galaxy S3 LTE [SGH-i747], OS 4.1.1, CPU Qualcomm Snapdragon S4, GPU Adreno 225
Videos (Sometimes crashes on VP8, sometimes on H264 vide) :
H264_SD_144p.mp4, 176x144, h264 avc1, 56.0 kb/s, Main@L3.1, AAC/LC, 2, 44.1 kHz
H264_SD_360p.mp4, 480x360, h264 avc1, 500 kb/s, High@L2.1, AAC/LC, 2, 44.1 kHz
H264_HD_720p.mp4, 1280x720, h264 avc1, 2 205 kb/s, Main@L3.1, AAC/LC, 2, 44.1 kHz
VP8_HD_720p.webm, 1280x720, V_VP8, 3 515 kb/s, Vorbis, 2, 44.1 kHz
Reproducible: 2017.1.0b1
I couldn't reproduce the issue with 5.6.0p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment