Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X
Duplicate in 2019.2.X
Votes
7
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.8f1
2019.2.0a1
2019.3.0a1
Issue ID
1168659
Regression
No
VideoPlayer leaks memory when in Play mode
How to reproduce:
1. Open attached "project-1168659.zip" project
2. Enter Play mode
3. Open the Profiler window and click on the "Memory" section
4. Observe "Total System Memory Usage:" in the Profiler window
Expected result: memory usage does not increase over time
Actual result: memory usage increases gradually over time
Reproducible with: 2017.4.30f1, 2018.4.4f1, 2019.1.10f1, 2019.2.0b9, 2019.3.0a9
Comments (7)
-
kingsansuen
Jan 02, 2020 03:47
Tested with 2019.2.4f1 and 2019.3.0 using the exact same code
No problem so far with 2019.2.4f1
Serious memory leak issue with 2019.3.0 -
Hasomm
Jul 15, 2019 14:39
I retract my last statement. The bug is also present in 2018.3.6f1.
-
Hasomm
Jul 11, 2019 12:38
It doesn't seem to happen in 2018.3.6
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 2019.3):
This is due to an internal jobs debugger bookkeeping. Disabling this bookkeeping for the VideoPlayer.
Fixed in 2019.3.0f6
Resolution Note (fix version 2018.4):
Fixed in 2018.4.18f1