Search Issue Tracker
By Design
Votes
0
Found in [Package]
12.0
Issue ID
1344757
Regression
No
[VFX Graph] Particles follow Camera and do not collide with depth buffer at certain angles when Scene Camera Fallback is used
How to reproduce:
1. Open the attached project
2. Open 'Repro' Scene
3. Make sure that Main Camera fallback is set to Scene View camera in the Preferences
3. Pan the Scene Camera to look from bottom to planes (attached video as a showcase for this step)
Expected result: Particles collides with depth buffer and do not follow Scene Camera
Actual result: Particles follow scene camera and do not collide with depth buffer at certain camera angles
Reproduced with: 2022.1.0a1 (master)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
"Prefer Scene Camera" option takes the depth buffer used for collisions from the scene camera, even if a Game view is visible.