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Fixed
Votes
3
Found in [Package]
1.0.0
Issue ID
1344785
Regression
Yes
Assertion failed on expression: 'didInsert' when opening gradient editor
How to reproduce:
1. Create a new VFX Graph in URP/HDRP project
2. Select gradient in 'Set Color over Lifetime' block to open color editor and observe the console
Actual result: Error 'Assertion failed on expression: 'didInsert'' is thrown to the Console
Reproducible with: 2019.4.29f1, 2021.1.14f1, 2021.1.15f1, 2021.2.0b1, 2021.2.0b4, 2022.1.0a1(master)
Not reproducible with: 2019.4.28f1, 2021.1.13f1, 2021.2.0a21
Notes: Happens with any gradient editor (Shader Graph, VFX Graph, etc.)
-
owenhindley
Jan 12, 2022 13:40
Still seeing this in 2021.1.16f1 (in Visual Effect Graph, both in graph editor and exposed property inspector window)
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cottage_master
Aug 22, 2021 09:27
PWCommon5.EditorUtils:Panel (UnityEngine.GUIContent,string,System.Action`1<bool>,bool,bool,bool,UnityEngine.GUILayoutOption[])
PWCommon5.EditorUtils:Panel (string,System.Action`1<bool>,bool,UnityEngine.GUILayoutOption[])
Gaia.GaiaUnderwaterEffectsEditor:OnInspectorGUI () (at Assets/Procedural Worlds/Gaia/Scripts/Water System/Editor/GaiaUnderwaterEffectsEditor.cs:48)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) -
goofghost
Aug 16, 2021 19:53
Definitely still happening in 2021.1.16f1.
-
Thygrrr
Aug 03, 2021 15:56
Occurs in Both 2021.2.b5 as well as 2021.1.16f1.
Assertion failed on expression: 'didInsert'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) -
Fernando-Ferreira
Jul 27, 2021 19:16
Error still occurs in Unity 2021.1.15f1
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fherbst
Jul 02, 2021 20:13
Also happens in 2021.2.0b1 with ShaderGraph and with custom material inspectors that use EditorGUILayout.GradientField.
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Fixed 2021.2.0b6
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Fixed in 2020.3.16f1
Resolution Note:
Fixed in 2019.4.29f1