Search Issue Tracker
Fixed
Votes
3
Found in [Package]
1.0.0
Issue ID
1344785
Regression
Yes
Assertion failed on expression: 'didInsert' when opening gradient editor
How to reproduce:
1. Create a new VFX Graph in URP/HDRP project
2. Select gradient in 'Set Color over Lifetime' block to open color editor and observe the console
Actual result: Error 'Assertion failed on expression: 'didInsert'' is thrown to the Console
Reproducible with: 2019.4.29f1, 2021.1.14f1, 2021.1.15f1, 2021.2.0b1, 2021.2.0b4, 2022.1.0a1(master)
Not reproducible with: 2019.4.28f1, 2021.1.13f1, 2021.2.0a21
Notes: Happens with any gradient editor (Shader Graph, VFX Graph, etc.)
-
owenhindley
Jan 12, 2022 13:40
Still seeing this in 2021.1.16f1 (in Visual Effect Graph, both in graph editor and exposed property inspector window)
-
cottage_master
Aug 22, 2021 09:27
PWCommon5.EditorUtils:Panel (UnityEngine.GUIContent,string,System.Action`1<bool>,bool,bool,bool,UnityEngine.GUILayoutOption[])
PWCommon5.EditorUtils:Panel (string,System.Action`1<bool>,bool,UnityEngine.GUILayoutOption[])
Gaia.GaiaUnderwaterEffectsEditor:OnInspectorGUI () (at Assets/Procedural Worlds/Gaia/Scripts/Water System/Editor/GaiaUnderwaterEffectsEditor.cs:48)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) -
goofghost
Aug 16, 2021 19:53
Definitely still happening in 2021.1.16f1.
-
Thygrrr
Aug 03, 2021 15:56
Occurs in Both 2021.2.b5 as well as 2021.1.16f1.
Assertion failed on expression: 'didInsert'
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) -
Fernando-Ferreira
Jul 27, 2021 19:16
Error still occurs in Unity 2021.1.15f1
-
fherbst
Jul 02, 2021 20:13
Also happens in 2021.2.0b1 with ShaderGraph and with custom material inspectors that use EditorGUILayout.GradientField.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Resolution Note:
Fixed in 2022.1.0a3
Resolution Note:
Fixed in 2021.1.18f1
Resolution Note:
Fixed 2021.2.0b6
Resolution Note:
Fixed in 2020.3.16f1
Resolution Note:
Fixed in 2019.4.29f1