Search Issue Tracker
Won't Fix
Won't Fix in 2023.3.X
Votes
1
Found in
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a6
Issue ID
UUM-49622
Regression
No
Vector2 and Vector3 cannot be right-clicked when the variables are in a Shader Graph Material
How to reproduce:
1. Open the attached “material-variant-override-bug.zip“ project
2. Select the “MV_TestShaderGraph” material (Assets/ShaderGraph)
3. Right-click on the “Vector2” or “Vector3” variables
Expected result: It is possible to right-click on the “Vector2” or “Vector3” variables
Actual result: Nothing happens when right-clicking on the “Vector2” or “Vector3” variables
Reproducible with: 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Can’t test with: 2021.3.30f1 (The right-click functionality is not implemented)
Reproducible on: macOS 13.4.1 Ventura (Intel)
Not reproducible on: No other environment tested
Note: Also reproducible in a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
We won't track this as a separate issue, but will aim to address it in a UI/UX refresh we have slated for the near future.
Resolution Note (2023.3.X):
We won't track this as a separate issue, but will aim to address it in a UI/UX refresh we have slated for the near future.