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By Design

By Design in 6000.5.X

Votes

0

Found in

6000.0.65f1

6000.3.3f1

6000.4.0b3

6000.5.0a4

Issue ID

UUM-131076

Regression

No

"vector<bool> too long" error is thrown when using UnityYAMLMerge

Version Control

-

Reproduction steps:
1. Open Command Prompt
2. Use “cd“ to navigate to the “ReproProj“
3. Run command: "<EDITOR LOCATION>\Data\Tools\UnityYAMLMerge.exe" merge RampVr_01-04_Crew_Stairs.ancestor.unity RampVr_01-04_Crew_Stairs.source.unity RampVr_01-04_Crew_Stairs.destination.unity

Expected result: YAML Merge resolves conflicts
Actual result: Prompt with text “vector<bool> too long“ is present

Reproducible with: 6000.0.65f1, 6000.3.3f1, 6000.4.0b3, 6000.5.0a4

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Checking the provided scene files, we detected a corruption in the content of the ancestor scene, where the prefab instance pointing to "8883655615442723683" has a duplicate property "m_AnchoredPosition.x".

    File: RampVr_01-04_Crew_Stairs.ancestor.unity
    Lines: 9560-9569

    For this reason, even though the source and destination scenes have solid information, the merging calculation against the ancestor scene fails.

    Removing the duplicate property from the ancestor scene makes the merge operation run properly.

  2. Resolution Note (6000.5.X):

    Checking the provided scene files, we detected a corruption in the content of the ancestor scene, where the prefab instance pointing to "8883655615442723683" has a duplicate property "m_AnchoredPosition.x".

    File: RampVr_01-04_Crew_Stairs.ancestor.unity
    Lines: 9560-9569

    For this reason, even though the source and destination scenes have solid information, the merging calculation against the ancestor scene fails.

    Removing the duplicate property from the ancestor scene makes the merge operation run properly.

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