Search Issue Tracker
Fixed
Fixed in 12.1.6, 14.0.8, 15.0.6, 16.0.2
Votes
0
Found in [Package]
12.1.11
14.0.7
15.0.5
16.0.1
Issue ID
SGB-581
Regression
Yes
“Validation: Source file does not exist“ error appears in the Custom Function node if adding output before setting type to “string”
How to reproduce:
1. Open the user’s attached “Shader Graph BI Tutorial.zip” project
2. Open any Shader Graph
3. Create a “Custom Function” Node
4. In the Graph Inspector, add an Output
5. Change the name
6. Change the Type to “String”
7. Add “New = 1;” to “Body”
8. Observe the Node
Expected result: No error
Actual result: “Validation: Source file does not exist. A valid .hlsl, .cginc, or .cg file must be referenced at line 0“ error appears
Reproducible with: 12.0.0 (2021.2.0a16), 12.1.9 (2021.2.19f1), 12.1.11 (2021.3.26f1), 14.0.7 (2022.2.21f1), 15.0.5 (2023.1.0b18), 16.0.1 (2023.2.0a16)
Not reproducible with: 10.10.1 (2020.3.48f1), 12.0.0 (2021.2.0a15)
Reproduced on: macOS 13.2.1 (Intel)
Note: Not reproducible if setting type to “string” before adding output
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
Add comment